Rabu, 14 September 2011

The Global Internet is Decentralizing: Where South Korea Fits

Telegeography has come out with a very interesting new report on Global Internet Geography that shows clearly how the global internet is decentralizing.   To see a full size version of the accompanying graphic, click on it. According to the report, .the global Internet is far less centered on the United States than it was 10 years ago. The development of rich regional networks, coupled with a need for diversification, has reduced the share of international capacity connected to the U.S. for all regions except Latin America.

The report also notes that the shifting topology of the global Internet is tied to the desire to locate content nearer to end users and, ultimately, reduce latency. Several carriers reported that improved routing efficiencies, largely attributable to the caching and localization of content, have reduced traffic on their interregional links and led to more rapid growth on local and regional links. (I have put "localization" in bold to emphasize it.).

The desire to locate content nearer to end users is something that will be apparent to any Korean internet user who has impatiently waited for web pages hosted on servers in the U.S. to respond.   The localization of content is a much more important matter, especially here in South Korea.   This nation, despite possessing the world's most extensive and advanced digital networks, stands out as only one of four countries in the world where Google does not yet have a respectable market share for web search.  See my post in late 2009, before the late arrival of Apple's iPhone here.  The internet in Korea, despite its dazzling networks, is still largely a walled garden ( if you doubt that, do a search of this blog for "walled-garden" to read some of my other posts.)  The vast majority of web surfing done by Koreans is done right here on within the southern half of the peninsula, using Naver, Daum and other popular Korean language sites.  This fact alone says volumes about the nature of the internet and the nature of Korea's information society.  I suspect that similar patterns elsewhere in the world account for the Telegeography findings.  What does all of this say about the role of language and culture in 21st century communications and the potential role of the internet in promoting global awareness?   While the younger generations here in Korea are beginning to search the worldwide web using Google, thanks to the arrival of smartphones in late 2009, these are questions that deserve to be examined in some detail.

Jumat, 02 September 2011

Students are Developers at Korea's Game Science High School

Korea's system of specialized high schools includes one that focuses on game science.  It was the subject of a post here more than three years ago.  This morning The Joongang Daily carried an interesting article with some updated information on programs at the high school. (click on the photo at the left to see a full size version)

At Korea Game Science High School in Wanju, North Jeolla, students are getting a head start on becoming innovative leaders in the game industry.

Through a new school program, IT Industry Development Center for Adolescents, designed to promote entrepreneurship, students have founded 16 companies that have created numerous online and mobile games - some of which have become hits.

The program, the first of its kind in the nation, has instilled a sense of possibility and confidence in the students, many of whom say that they want to emulate, if not challenge, Steve Jobs.

Each company is comprised of three to four students - mainly juniors and seniors - and is provided with separate offices with Apple computers and faculty advisers.

IT companies have also chipped in to help, providing technical support and advice for the student entrepreneurs.

Students in the program develop games on the weekends and from 9 p.m. to midnight on weekdays. To help promote their products and their companies, the school program also organizes monthly conferences.

Recently, Choi Young-jae, 18, set up a company called L II with his classmates. Their mobile phone game, My Drawing Story, was released in July and has become a huge hit, downloaded more than 10,000 times in two weeks. The game, in which the player defeats monsters and goes on a journey by drawing shapes, has received the highest marks from reviewers for its exciting story line and abundant contents.

Kamis, 01 September 2011

Korea's Hardware Success and Software Challenge

A great deal has been written over the years about the strength of Korea's IT manufacturing and export sector in comparison to its relative weakness in software and content industries. The Joongang Daily has a lengthy article on the topic today, with supporting data and an effort to explain why Korea remains relatively week in the software area.

According to the article, as Korean companies take a hard look at their software vulnerabilities, they say they see a vicious cycle at work.

First, students shun software-related majors at universities. The quality of Korean software manpower falls behind that of other advanced countries. Companies don’t pay and treat their software engineers right. And that goes back to students shunning software majors at universities.

The accompanying graphic shows average salaries by certain occupational groups (click on the graphic to see a full size version).

According to a recent report by the Samsung Economic Research Institute, the number of places in IT-related departments at about 100 major universities in Korea have been declining for four years straight since 2006.

Admission quotas, or places, in computer engineering departments plunged at the fastest rate. The figure stood at 80 in 2006, but decreased to 73 in 2009. That compares to the figure for electric and electronic engineering, which inched down from 87 in 2006 to 85 in 2009.

“As the IT environment undergoes rapid changes, it’s crucial for Korea to secure software capability fast,” the report pointed out. “But universities appear to have succeeded in neither attracting top-tier software talent nor providing high-quality education programs.”

“The morale of Korea’s software talent is at its lowest,” said Daniel Lee, 41, CEO of Inspirit, a local company that makes software for mobile communication networks. “The importance of software is growing day by day, but if things don’t change, Korea’s software industry has no future.”

Some cite an even broader problem in the Korean technology industry: An under-appreciation of the value of start-ups and their innovative ideas, except by foreign tech firms.